AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in Oceania: Q3 2024 Performance
Discover the latest trends in the top slime games on iOS in Oceania for Q3 2024, highlighting download, revenue, and active user statistics.
In the third quarter of 2024, slime games on iOS in Oceania showcased diverse performance trends. According to Sensor Tower, these top 5 apps demonstrated varying dynamics in weekly downloads, revenue, and active user engagement.
Super Slime Simulator experienced fluctuating weekly revenue, with peaks of $76 in mid-August and early September. Downloads remained relatively stable, starting at approximately 1.9K in early July and ending at 1.9K by late September. Active users showed a decline from 4.8K in July to a low of 3.5K in early September, before rebounding to 4.6K by the quarter's end.
Super Slime - Black Hole Game had no significant revenue during the quarter, with a brief $5 spike in late September. Downloads started strong at 1.6K in early July, dropping to 950 in early September, but rallied to 1.5K by the end of the quarter. Active user numbers followed a similar pattern, peaking at 5.6K in late September.
Bruno - My Super Slime Pet saw a steady revenue stream, with a slight decrease from $46 in late August to zero by the end of September. Downloads showed a downward trend from 984 in mid-July to 595 by the quarter's end. Active users remained relatively stable, fluctuating around 3.8K throughout the quarter.
My Talking Slimy: Super Cat 3D recorded a consistent revenue stream, peaking at $605 in mid-July and maintaining around $400 towards the end of the quarter. Downloads began at 1.3K in early July, dipping to 315 by the end of September. Active user numbers remained steady, around 2K throughout the quarter.
Lastly, World of Slime Simulator Games maintained a steady revenue, peaking at $258 in early September. Downloads showed a slight decline from 309 in mid-July to 221 by the end of September. Active users exhibited a slight decrease, starting at 469 in mid-July and ending the quarter at 389.
For more insights into app performance and trends, visit Sensor Tower.